- Do you think future MMOs (and games generally) will be written with WebGL?
- Let's say your development team was you as a developer, and another model creator (artist). Would you use a library like SceneJS for the game, or write straight WebGL? If you would use a library, but not SceneJS, please specify which.
UPDATE (September 2012): RuneScape, which is a very popular 3D browser-based MMORPG that used Java Applets so far has announced that it will use HTML5 for their client (source).
Java (left) and HTML5 (right)
UPDATE (June 2013): I have wrriten a prototype of a WebGL/WebSocket based MMO: https://github.com/alongubkin/xylose