I've made games in BASIC when I was a child, and I was curious about how the graphics were done in the 1988 version of Dangerous Dave made in C++; especially because they didn't have any worthwhile graphics packages those days. Remember how when Dave reached the edge of the screen, the entire screen graphic used to move leftward in a sweeping motion? I remember reading that Romero had used a special technique to do that. I've been wanting to create something like Dave, and was wondering
- what graphics package/method they used for Dave?
- and how to make the entire screen graphic move like they did?