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Suppose a Snake performs a skill that inflicts a "poison" status on the Hero, and every minute the Hero receives damage equal to the Snake's skill level.

What is a term that would describe the snake as the object that inflicted the status ailment, that players would recognize or be able to figure out based on context? I imagine there are some standard terminology used in the industry.

Some things I have thought of include "applier" or "inflicter".

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closed as primarily opinion-based by Sean Middleditch, Jonathan Hobbs, bummzack, Seth Battin, Byte56 Oct 12 '13 at 3:36

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise.If this question can be reworded to fit the rules in the help center, please edit the question.

    
Enemy is a really general term. A mob is commonly used name in mmos and rpgs for enemies. Is this what you were looking for? –  Lasse Oct 10 '13 at 18:39
    
No, though it seems you might have posted in the wrong question. The term I am looking for is independent of who the user is (Hero could have applied the status to the snake and the same term would be used to describe the Hero) –  Hime Oct 10 '13 at 18:46
    
Then how about "caster" as in skill/spell caster, or if you are looking for a more general name, only thing that comes in my mind that fits both players and mobs is "character". Or maybe even "entity". –  Lasse Oct 10 '13 at 18:54
    
"Caster" might work. Does the following statement sound intuitive: "The poison status' caster", which means the caster (ie: the snake) inflicted the poison status. –  Hime Oct 10 '13 at 18:59
    
The snake is the "cause" or "source" of the ailment. That's what I'd use to show when the player hovers over the ailment's icon, for example. –  Alex M. Oct 10 '13 at 19:04

1 Answer 1

up vote 4 down vote accepted

http://en.wikipedia.org/wiki/Status_effect

According to the above, one can glean the following:

  1. a positive effect is a Buff
  2. a negative effect is a Debuff
  3. the recipient of either is the Target
  4. the source of either is the Caster

Ergo, the poison effect would be a Debuff with the Snake as the Caster and the Player as the Target

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