I have a game where, among many attributes, is Strength and Constitution. In Ultima Online, Strength was used for hit points. However, I would like to avoid this- as Hit Points are so incredibly important, every class will want to have a lot of them in any game you play. In almost all MMORPG's and in many RPG's, players stack constitution almost as much as their primary attribute.
I have a plethora of ways in which INTELLIGENCE helps a WARRIOR type. It is the problem of the attribute STRENGTH helping a WIZARD type that is giving me so much difficulty.
Strength can more easily be an important statistic for Warrior and Rogue types, as they are both melee damage- and players tend to love stacking high damage. However, Strength is all but useless to a Wizard who casts spells from afar, and relies on Intelligence as their damage attribute.
What can I do to strength, to make it more appealing to wizard types, or any class that does not perform any melee combat?
Correct me if I am wrong, but I do not feel as though Spells/Magic should be more powerful because someone has more physical muscles and capacity to lift more. It makes sense to give Magic more power if the caster had a lot of fortitude or a overall healthy body, but that is already defined as Constitution.
I want to make Strength as attractive as Intelligence, to Wizard types than in stereotypical RPG's.
I was able to find balance between a "Dumb Brute Warrior" vs "Intelligent Warrior". How can I find a balance between a "Buff Conan Wizard" vs "Intelligent but Frail Wizard" without introducing melee combat?
Adding unique gameplay features or altering the traditional RPG style of play is more than welcome.