I need to display, rotate, and zoom a 3D model in OpenGL ES (iPhone/iPad). The 3D graphic artists are using Maya (on OS/X). What export format should I be looking at to use their 3D models in the app?
Also, a number of Maya plug-ins don't work on the Mac (apparently it doesn't handle plug-ins the same way as Windows and Linux), so I may need an external tool to handle the conversion.
I'm still learning my way around the 3D dev-world, so any advice is appreciated.