This question already has an answer here:
I'm working on a racing game which will have a top view from the back camera. The image below displays a similar example. I am confused about how to achieve the movement of the road if parallax scrolling is used. The road gets narrow as we move forward whereas it is broader closer to the camera. Should I focus on parallax scrolling to achieve this or is there some other technique to work with such games?
p.s. I'm using cocos2d-x as the gaming engine.