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When i import an object from Maya with a defined UV-map i have to manually import the texture (image) and assign it to the material.

Is there a way to keep the materials texture reference from Maya when importing into Unity?

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I think if the textures its looking for are in a folder called /Textures/ somewhere in the asset view, and named the same as whatever you're calling it in Maya, it'll "just work".

http://unity3d.com/support/documentation/Components/class-Mesh.html

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When i set my project preferences in Maya to use /Textures in the Asset folder and placed the texture files there, they showed up in unity when i saved the scene directly in /Assets and instantiated the prefabs. –  Conny Sagnér Dec 7 '10 at 22:19

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