We are working on a tablet game in Unity Pro (for the first time). Unity's profiler works great for probing the CPU, but the tablet's GPU isn't supported in the profiler, so we have no idea where the rendering bottlenecks are.
Are there any other means of profiling the GPU of an android tablet? (We are working with a Samsung galaxy tab 2 10.1 ) How do other mobile devs do this?
We are basically looking for any ways of getting info from the gpu as we're running the game. Benchmarking software wouldn't help; we don't need benchmark scores.