I know I can take a color and multiply it by a float to reduce its alpha like that:
Color color = Color.Green * 0.15f;
But how do I return the color's alpha to it's original value?
I tried doing this:
color.A = 255;
But it seems like I get a different color. (The RGB are different then those of the original color).
Also, just changing the alpha of the original color (directly, not by multiplying) doesn't make it transparent..