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I have just started developing games for iPhone in Cocos2d and am currently working on a Box2D prototype. I know this is not an easy start, but I have experience in the AS3 port of the physics engine. And ... I am stubborn.

My question is: How do you implement and create your levels in the project. Is there a good parser out there or maybe a nice approach you guys know of? I am looking for a way to create curved slopes and of course circles and rectangles.

I have read about LevelSVG but it seems to add a lot of functionality that I don't want. I am a Flash game developer and I am used to writing the game logic by myself. Is this product worth the money if all you need is the parser?

Thanks

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up vote 3 down vote accepted

You could port the Box2D SVG parser implementation from the Box2D forums (you said that you have experience with AS3) .

http://www.box2d.org/forum/viewtopic.php?f=8&t=3073

It doesn't look bloated to me.

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Thanks. I will look into that. –  Mattias Nov 30 '10 at 22:32
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