I bought some animated models which came as FBX files from the unity asset store and I'm trying to export them to PNG sprite sheets in Maya (for an html5 web project).
The file seems to be main fbx (character.fbx) and then an FBX file for each animation named firstname.lastname@example.org.
I was wondering if there was a way for me to import all of these fbx files into Maya and then batch render each animation to PNG frames with some naming/directory structure?
Currently, I can import the main character fbx and an animation fbx and then render that single animation. This works, but it's tedious. Is there anyway to render all the animations at once?