What "several methods" have you seen? AFAIK, there's one method, which involves listening for the appropriate DOM Level 2/3 events like
The only reason why, i see, you could be confused is if you were looking at old IE APIs. You want HTML5, so that's IE9+ and those browsers conform to the standards i described above.
For the keyboard events, you can probably just listen to the document object, though this depends on how you serve your game. For mouse events, you can listen to the canvas object directly.
As @dreta said there's only one way and it's by using a
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