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I've been happy using bitmap fonts for games so far, but now I find I really need the polygon edge in some form. I saw the freetype engine some time ago, which can provide rastering of truetype fonts from within your engine, but what I think I really want for my current project is some way of converting from truetype to a triangle mesh.

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I think you want FTGL, which can convert font outlines to meshes and extruded meshes, among other formats. I don't know if it only generates triangle meshes; you might need to run a triangulation algorithm on the output.

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although the source looks hard to use and there is little documentation as far as I can tell, this certainly does answer the question. –  Richard Fabian Nov 26 '10 at 10:45
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