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In my game, I've been trying to use the physics body editor for libgdx, but I kept on getting an error. So I thought there was probably something wrong with my code so I took the example off of the website (, and tried running that. But I got the same exact error on the same line of code.

The line of code from the website's example that's creating the error is

BodyEditorLoader loader = new BodyEditorLoader(Gdx.files.internal("data/test.json"));

and the error is

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: com.badlogic.gdx.utils.JsonReader.parse(Ljava/lang/String;)Ljava/lang/Object; at com.badlogic.gdx.backends.lwjgl.LwjglApplication$ Caused by: java.lang.NoSuchMethodError: com.badlogic.gdx.utils.JsonReader.parse(Ljava/lang/String;)Ljava/lang/Object; at aurelienribon.bodyeditor.BodyEditorLoader.readJson( at aurelienribon.bodyeditor.BodyEditorLoader.( at com.Jon.App.App.createBottle( at com.Jon.App.App.create( at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop( at com.badlogic.gdx.backends.lwjgl.LwjglApplication$

Any ideas on how to fix this?

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up vote 0 down vote accepted

Apparently the JSON API has changed recently, but there is a maintenance problem with the physics body editor.

More details at

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