We are trying to design casual, yet competitively balanced 2D top-down online multiplayer racing game in Adobe Flash. I will be writing an game outline for the game development company.
I am pretty new to racing physics, yet the rule of "Cool > Realism" applies in this case.
I was wondering what basic properties should I track with all the cars.
Currently I've written down those:
- Max speed
- Back speed
- Speed decay
What causes me the most headache are the properties responsible for car turning and handling. How should I describe the parameters responsible for those behaviors?
I should add, that this game should not be treated as a simulation, rather a fast loading kind of "Hop in and race against other players for 2-4 minutes" game.