I've recently started making game and I want to implement there an atmosphere. My plan is to include in game many compartment, tubes and ventilations.
For example if I open and airlock from room with zero pressure to the room with high pressure, I will feel heavy knock back. Or I can mix gases in room and units human alike wouldn't be able to breath and will die.
I have idea how to do it, but it won't be that sufficient and real. Do you know any tutorials or read y free-open source codes to do. I don't need any real atmos, it just should feel like real.
Addition: To make less confusion this is the small list what I want to implement:
1) Gas pressure and how it affects enviroment( unit moving, making damage to units ).
2) Simple gas mixing ( I would like to implement 4-5 different gasses ).
3) And some sort of in gameplay devices to affect atmos and check its state.
Yes. It is 2d game.