I want to know how I can create a virtual town or city (like skyrim towns or gta4 liberty city)
Should I create something on paper and copy coordinates? (Building1 floor corner coordinates are these, ceiling coordinates are these, 2nd floor coordinates are these etc, and then road1 coordinates are these...) And then apply texture on these things? Start with just 1 building and extend it in time?
But this seems like a ton of work. For simplicity if we assume that there are 5 buildings on a road, this is like 90 vertices. And if I decide to make a house wider, then many things will be affected and I have to find new coordinates for every house corners. How did the developers of GTA 4 do it for example?
I would like to know an appropiate method to create a static virtual map where the player can move into houses and interacts with objects in it. Please note that these buildings are not cosmetic only. I should be able to place objects in houses such as tables and the player should be able to jump on it etc.
Thank you, I will vote when I have the reputation.