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I am working on a simple XNA side scrolling game as a learning exercise. It works by creating a level object which creates a matrix of tiles based on a map within a text file. The tiles are then drawn according to a camera's location which is set to scroll continuously in a particular direction. The level is essentially a long pipe with tiles on each side and the player sits in the pipe staying in its location within the viewport. With user input I am gradually moving the player to the other side of the pipe. The problem I have is that the player will keep moving and wont stop when it reaches the tile on the other side of the pipe. I have given each tile an enum value describing whether it is passable or not, but I am not sure the best way to check if the player has reached the edge of the pipe. Everything I have tried tanks the frame rate.

Any advice would be greatly appreciated.

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You should post your code, what you have tried and we could work from that. –  Katu Jul 12 '13 at 10:47
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It would greatly help if you posted code, otherwise, it is nearly impossible to help you without doing it all from scratch myself. –  Jon Jul 12 '13 at 10:51
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This link may help - tonypa.pri.ee/tbw/tut05.html –  dan369 Jul 13 '13 at 0:18
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closed as unclear what you're asking by Nate, Sean Middleditch, Nicol Bolas, Anko, bummzack Aug 22 '13 at 12:52

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