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Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and sound freelancers/professionals/partners.

So how's music/sound typically done? Do you finish a game and hand it to some musicians? Seek help via Facebook? Call the secondary school music teacher? .. Please advise. Thanks!

EDIT:

I'd like to rephrase the question a bit to clarify the objective. Let's start with example. Say, there is designer which have finish a great UI concept design, and ask: "how can I find programmers to transform this design into an app?"

It won't help him much by telling where github is and how much great codes can be learned from... He needs the judgement of what are good code, in addition to how to use the code, and most importantly, the ability to modify/enhance the code to fit his need.

As a programmer, all I know a game needs some good music. The question is not about where to find music. The question is how to find musician who knows music, the music which fits my game. It's similar to the design is looking for a programmer who can turn Photoshop into .app rather and programming books and code samples.

Simply put, where did you find your game's musician? ;-)

p.s. I found my graphics designer on deviantart.com Where is the deviant music.com? XD

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closed as not constructive by Noctrine Jan 31 '12 at 18:24

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

    
Policy change, these kinds of questions are now off topic. There are other resources that are better suited to these kinds of issues. –  Noctrine Jan 31 '12 at 18:24
    
See here and here and here –  bobobobo Sep 29 '12 at 18:18

5 Answers 5

up vote 10 down vote accepted

I don't see how being an indie developer changes the problem set other than probably having a smaller budget.

Your list of options probably fall something like this:

  • Have a sound guy on staff to do all custom stuff
  • Contract out a sound guy from one of the many sound studios
  • Get lucky and "know a guy" (online or in meatspace) who does music who will do it for free
  • License existing music (the popular indie game Braid did this with a lot of success): Where is quality paid game music?
  • Use free music: Where can I find free music for my game?

There are also threads here about where you can find sounds. Like this one: Where can I find free sounds for my game?

Honestly the "know a guy" is probably the least likely to pan out. More than likely you'll get better free music that already exists. It's mostly just going to take time to sort through the gobs of stuff already out there and seeing if it applies to your needs.

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Ah! That explains the awful music in Braid! Honestly, I would have liked it better without music. –  drxzcl Nov 24 '10 at 15:11
    
I think being an indie developer makes all the difference - you can't hire a million <currency> sound company on a contract. You need to find freelancers and much smaller time people. –  The Communist Duck Nov 24 '10 at 16:28

Here you can find Creative Commons music http://www.jamendo.com

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+1 cool site!.. –  Dan the Man Sep 10 '11 at 14:54

Just yesterday, I learned about the site: http://indiegamemusic.com/

I haven't used it myself but it looks promising.

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http://forums.indiegamer.com/ has a music section.

Also, look for announcements for G.A.N.G. events, that's where all the audio guys interested in games hang out.

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Also, I'm a composer, so I can speak for most of us when I say there's a lot of us who are desperate to talk to people looking for game music, it shouldn't be too hard to find someone reasonably good. –  michael.bartnett Nov 29 '10 at 17:26

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