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Procedural textures with substance seem to update very quickly if you turn off caching, modify one exposed variable at a time, modify it frequently, and even then only after you've attempted to modify it 2 or 3 times. However, what I want is basically the opposite (example: units have a "blood" variable that generates blood differently on them over as they take damage, as well as a "battle wear" variable that generates scratches and dents, but doesn't revert when they heal.) So to force a variable not to cache, I have to set it to some dummy value, then back to normal, then call RebuildTexturesImmediately. Is there some way to tell substance not to cache a variable, right now, so I can change it once and have the texture regenerate quickly?

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