Greetings fine people,
I'm currently thinking of a way to map multiple 'areas' of a 2dSS on a top-down overworld map in a way that you wouldn't need to transition onto an overworld and then walk to a different area of the map like a lot of the older RPGs.
So I'm thinking, what if I keep looping an area (horizontal loop) until the player chooses a different path via an in-game overlay / menu map?
To better understand, please take a look at this IMAGE
Do you think this is viable? Any other roadblocks you can think of regarding this?
Any feedback is appreciated. Thank you!