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I've been trying to export a simple footstep animation that I made in 3ds Max, but its either failed to export or broken (imported into unity sans a few frames, or appearing to have imported but not playing) every single time. I've tried .fbx and .3ds, but neither works. I'd rather not use the Skin modifier, because it would require starting from scratch and learning a new system. Any ideas?

EDIT:

I found a workaround, here it is if you're curious:

  • Create your biped, and make sure it lines up with your mesh.

  • Animate it

  • Export the mesh without Physique (or with Physique turned off), then delete it (the mesh)

  • Export the biped

  • Recombine in Unity (or whatever your game engine of choice is)

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Can you edit the question to elaborate on "broken"? –  Byte56 Jul 2 '13 at 23:38
    
Of course, I'll do that now. –  Paul Ferris Jul 2 '13 at 23:39
    
In general, you need to bake any animations before bringing them into a game engine. If this applies to this setup i cannot say but that is my hunch. –  Casper Von B Jul 2 '13 at 23:45
    
Yeah, that's what I did in the work around. Further research seems to be saying that Physique is broken for FBX, so that explains my problem. –  Paul Ferris Jul 2 '13 at 23:48

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