I am using
MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes.
This script only works when there are an equal number of vertices between the two meshes. Is there some way to equalize the vertex count between a set of meshes? I don't mean that this would reduce the vertex count of a mesh, but would rather add redundant vertices to any meshes with smaller counts.
However, if there is an alternate method of handling this (other than increasing vertices), I would like to know.