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I have created a sprite sheet with zwoptex. Then I just dragged the .plist and .png files to my Cocos Builder project. After this I wanted to take a sprite frame and set it to a sprite:

enter image description here

But the sprite image is empty! At first I thought it was just empty in Cocos Builder, and that it must have been working correctly when imported to a project. But if I try to run that scene with CCBReader I still see an empty sprite. Why?

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up vote 0 down vote accepted

The plist file was invalid because I renamed the image, so that the name contained in the plist file wasn't the true one. So I just made the spritesheet again with zwoptex and now everything works fine.

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