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Most tutorials for generating glitch art usually has to do with some form of manipulation of the compression of files. Should my goal instead to replicate the look of these glitches in shaders or is it somehow possible to authentically generate the compression artifacts in real time?


enter image description here

This effect which I'm particularly interested is referred to as datamoshing. It does "things" using the p-frames of a video (frames that I think store just the change in pixels). I feel like I need a better understanding of both graphics programming and data-compression.

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closed as unclear what you're asking by Josh Petrie Dec 5 '13 at 6:04

Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question.If this question can be reworded to fit the rules in the help center, please edit the question. disturbing. – Casey Jun 29 '13 at 5:47
1 – Tetrad Jun 29 '13 at 5:48
Also a lot more examples: – Tetrad Jun 29 '13 at 5:52
I think you need to provide more details about what you are after -- you're interested only in achieving the specified effect, yes? For what duration? How does this effect loop? Do you want it only applied to pre-rendered data or real-time, user-interactable data? Without further information it's really unclear. – Josh Petrie Dec 5 '13 at 6:04