I want to export an object as a
.fbx at runtime in Unity3D.
I've made a C# script to export a mesh filter or skinned mesh renderer to a
.obj file at runtime, but I want the animation and skin support that only
After some research, using the Autodesk FBX SDK or some other external
.dll seems like my best option. How do I call Autodesk's FBX SDK at runtime? Is there another external
.dlls I could use for this?
Another option could possibly be to write the mesh information as a text file, then convert to
.fbx to export.