I am wondering about in-game level design. My current situation revolves around Tiled - I have many different layers with different types of objects in them (for anyone who isn't familiar with Tiled, an object is nothing more than a coordinate with arbitrary properties assigned to it).
I am currently re-compiling the game every time I make a little change to my map file to see if everything is positioned properly. Is there a way for me to have my game automatically re-load the level if a map file change is detected? Does XNA even allow for this, or does the way the content pipeline work not allow for dynamic content in such a way? Any tips or suggestions are absolutely welcome.