So, I have started checking out UDK since yesterday, and most of it is clear and understandable.
I'm trying to create a curved road. The idea was to use a brush (Curved Staircase) and set the steps to 0 so it would be flat. This all worked well and I made a static mesh of it. Now, the problem arrives when I add a material. It doesn't rotate the material the way I want it.
Here's the way I do the example above:
- Create a brush:
- Convert to Static Mesh
- Add Static Mesh into the game:
- Change material to "Asphalt"
- Scale it a bit so you can notice the problem:
As you can see, the stripes aren't following 'the mesh' correctly. They have to rotate 90 degrees for them to appear correctly.
How can you do this?