Is it possible to write application using OpenGL ES 2.0 "emulator" from AMD (AMD OpenGL ES SDK) and then use the same code (compile again, of course) in my iOS / Android / Whatever application ? The point is, that I write code faster in Visual Studio (where I have some fancy tools). Is it possible to do it that way ?
An second subquestion. So far, I have no experience with OpenGL, I know DX 9/11. Is there a big change (besside initialization) in those APIs in term of "learn basics of OpenGL if I know DX pretty well".