For my Android AndEngine game, I used the scene based approach. Game contains more graphics so I need to load and unload those graphics multiple time so that game runs smoothly.
But doing this, I found that there was continuous increase in heap memory. Following log trace represent that thing:
06-14 08:48:26.990: I/dalvikvm-heap(669): Grow heap (frag case) to 10.715MB for 2457616-byte allocation ... 06-14 08:48:40.619: I/dalvikvm-heap(669): Grow heap (frag case) to 11.110MB for 2457616-byte allocation
Is this normal behaviour?