This is how I realized a pool, to prevent stutters during gameplay.
I load everything I will probably need during runtime upfront, and take each model I need from the pool during runtime. Now, my pool is just the left-hand side of the viewport and I know this is very dirty.
So what could I do, to have a more efficient pool?
I am asking since the game still tends to stutter once in a while when I grab some models off the pool to ingame-runtime (although it is already ingame)