Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I am new to 2d art and I had a question about the ground part of a level. What does the workflow look like for a 2d game like Dust: An Elysian Tale or Shank 1-2? I want to do that kind of ground where there is some depth to it, and I was wondering how you would go about connecting this to make a level.

I use illustrator for all my art, as I find it faster than pure photoshop. Would I draw the ground and make it tilable? Or would I draw the entire ground of my level as one piece of art. I can't seem to figure out how Dust does the art for the ground. I really want to have a good efficient workflow for doing the art that is walkable in the game. Thank you for any input/workflow guidance for this style of 2d art.

share|improve this question

closed as off-topic by Josh Petrie Jan 2 at 17:41

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started" or "what should I learn next" cannot reasonably be answered with anything other than opinion polling and therefore are off topic for the site. For more information on how to ask a better question, see the help center" – Josh Petrie
If this question can be reworded to fit the rules in the help center, please edit the question.

    
Looks like the main layer is made up of tileable elements and then parallax is used on a single image for the background layers. –  gareththegeek Jun 10 '13 at 12:25

Browse other questions tagged or ask your own question.