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How do I go about implementing and using a custom vertex deceleration in monogame for windows phone 8. I want to be able to store a position, a colour and a normal?

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Have you accomplished this with XNA since you used it as a tag? It's the same process. –  Dialock Jun 9 '13 at 17:35
    
As I understand it monogame is supposed to work the same as xna 4.0, but I have bot managed it on xna yet though –  Gerhman Jun 9 '13 at 19:01
    
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