Does anyone know tools to generate convex collision geometry from given 3D model?
For example, UDK's Static Mesh Editor can do this; Valve instead recommends to use smoothing in 3D editor.
- The tool could convert concave geometry into convex shape automatically and remove unnecessary model data.
- Could allow us to specify number of vertices/triangles in generated collision shape.
- Could export that shape to some interchange file format (like COLLADA or FDX).
Does that tool exist? (it even can be commercial, not free, but could be obtained separately, without particular engine/SDK/bundle...)