I have no experience with Objective-C and I know iOS simply as a user of iphone and ipad devices.
Now, I know that Unity3D can port my game to iOS without needing to know Objective C (that's what their docs say). But is it as simple as that? Click to compile, then use distribution profile and upload binaries to iTunes - as simple as that?
I need to know if should I start this process and publish my game this way. I am afraid that I may come across platform-dependent things (like when I code in cocoa-2dx using C++ and I come across hardware specific things).
If anyone has such experience, I would appreciate they share it with me.