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I am asking for the most practical/convenient isometric tile. I have seen a lot of tiles, some like this (you have to zoom in somehow to see the pixels, sorry):

enter image description here

enter image description here

I know there are different types of isometric, but I am asking for the best one for games, not the most realistic one. Please ask further questions if something is not clear.

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closed as not a real question by Byte56, bummzack, msell, ashes999, Josh Petrie Jun 5 '13 at 14:10

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

I don't quite understand the question. What you mean — a practical tile? – joltmode Jun 4 '13 at 22:17
@psycketom I was wondering about the ratios of width and height. I decided to go with a ratio of 2:1 (width is 2x the height), since a lot of algorithms seem to support that. Also it is easier to get them to match with an exact ratio. – user2355901 Jun 5 '13 at 10:07
up vote 3 down vote accepted

Doesn't matter. Choose the one you want to work with and work with it. How you display the world is only a small part of the game, and if done correctly, can easily be changed later on if you find it's inconvenient or not the style you want.

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Thanks, never thought of it that way. – user2355901 Jun 4 '13 at 22:11
Sure. It's important not to get hung up on the details. Things can always be fixed later if needed. Typically it's more important to just make a decision and move forward. – Byte56 Jun 4 '13 at 22:36

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