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For my game, I want radar like functionality so I implement this thing using SingleSceneSplitScreenEngine class as mention in the following link.

Small Box View

All the code I have used mention in that post. I develop my game with scene management approach. So my game scene contain radar region but my all other scene also contain that region. So my basic question is how to remove that particular region from all other scenes like level select, menu and game over scene.

So I think, I have to convert my engine to normal Engine instead of SplitScreenEngine. Please share some ideas related to this.

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Why not having both? They are not mutually exclusive and share a big amount of code. –  Maik Semder Jun 5 '13 at 7:17
    
Because normal scene such as menu scene and level select scene also display this clip view. So it looks very weird. –  Siddharth Jun 5 '13 at 15:38
    
Right, so when you go to such a menu, switch to a single viewport, thats what most games do. –  Maik Semder Jun 5 '13 at 16:09
    
If you provide some code then it will help me a lot because how to convert to single viewport that I don't know? If you know this thing work for me then please post it as answer with proper detail so I can easily check and reply back to you. –  Siddharth Jun 5 '13 at 18:12
    
That totally depends on what engine/api/framework you use. Check their docs. –  Maik Semder Jun 5 '13 at 18:15

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