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I am using cocos2d and experiencing a very strange issue. My memory allocation keeps increasing on every drawScene call. I've tracked the problem to the swapBuffers call but I have no idea why this would cause the memory to increase. I've seen on google that a few others have had a similar problem but no one has given an answer to what is going on and how to solve it. Any help is greatly appreciated.

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closed as off-topic by Josh Petrie Aug 1 at 18:38

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  • "Questions about debugging a problem in your project must present a concise selection of code and context so as to allow a reader to diagnose the issue without needing to read all of your code or to engage in extensive back-and-forth dialog. For more information, see this meta thread." – Josh Petrie
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Is it linearily growing, just growing for some calls and then staying at a level? And how much is it actually growing? How did you verify it is that call? –  Maik Semder May 30 '13 at 7:54

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