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I'm trying to find a complete guide for OpenGL programming but all i can found is some blogs with non-finished lessons and old books.

I don't want to just make a game, i want to develop my own game from scratch.

Any help will be appreciated.

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There is a difference between wanting a guide to OpenGL and wanting to learn how to be a graphics programmer. The ability to call functions in the API is not sufficient to know how to write graphics code. And you can know a lot about how graphics works without knowing anything about an API. –  Nicol Bolas May 28 '13 at 19:40
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"How to get started" questions aren't considered constructive here; voted to close. –  Josh Petrie May 28 '13 at 20:10
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closed as not constructive by Nicol Bolas, Josh Petrie, Maik Semder, Sean Middleditch, Byte56 May 28 '13 at 21:02

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1 Answer

up vote 2 down vote accepted

I used this tutorial back then when I was learning OpenGL: http://www.arcsynthesis.org/gltut/. Last time it was updated was in 2012, so it's still actual, considering also that it learns you the programmable way (non-fixed pipeline) of using OpenGL: http://www.arcsynthesis.org/gltut/

Other than that you might want to try the Orange Book: http://www.amazon.com/OpenGL-Programming-Guide-Official-ebook/dp/B00C2SBOJE, which is the "official" book for OpenGL. This book is, however, focused more on the shaders.

The other "official" book, the "Super Bible" (http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Reference-ebook/dp/B003XDU8B2/), contains much more than the orange one related to OpenGL.

PS: It might come in handy to search for some existing answers before posting your question: openGL book recommendation or Learning OpenGL: Red and Blue book still relevant?

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