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I'm trying to find a complete guide for OpenGL programming but all i can found is some blogs with non-finished lessons and old books.

I don't want to just make a game, i want to develop my own game from scratch.

Any help will be appreciated.

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closed as not constructive by Nicol Bolas, Josh Petrie, Maik Semder, Sean Middleditch, Byte56 May 28 '13 at 21:02

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. If this question can be reworded to fit the rules in the help center, please edit the question.

There is a difference between wanting a guide to OpenGL and wanting to learn how to be a graphics programmer. The ability to call functions in the API is not sufficient to know how to write graphics code. And you can know a lot about how graphics works without knowing anything about an API. –  Nicol Bolas May 28 '13 at 19:40
"How to get started" questions aren't considered constructive here; voted to close. –  Josh Petrie May 28 '13 at 20:10

1 Answer 1

up vote 2 down vote accepted

I used this tutorial back then when I was learning OpenGL: http://www.arcsynthesis.org/gltut/. Last time it was updated was in 2012, so it's still actual, considering also that it learns you the programmable way (non-fixed pipeline) of using OpenGL: http://www.arcsynthesis.org/gltut/

Other than that you might want to try the Orange Book: http://www.amazon.com/OpenGL-Programming-Guide-Official-ebook/dp/B00C2SBOJE, which is the "official" book for OpenGL. This book is, however, focused more on the shaders.

The other "official" book, the "Super Bible" (http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Reference-ebook/dp/B003XDU8B2/), contains much more than the orange one related to OpenGL.

PS: It might come in handy to search for some existing answers before posting your question: openGL book recommendation or Learning OpenGL: Red and Blue book still relevant?

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