I have got a problem, because I wan't to add collision detection to my 3d game, which I am developing in Java, using the Lightweight Java Game Library (LWJGL). I have googled a bit, and I have found this interesting library, called JBullet, which is a port of Bullet for C/C++. But I can't find any tutorials covering, how to add collision detection to my 3d shapes in LWJGL. Is there any simple way to do it, or please direct me to a tutorial, covering that topic.
closed as not constructive by Byte56♦, Josh Petrie♦, Anko, Nicol Bolas, bummzack Jun 7 at 8:47
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The library comes with examples of how to use it. All of the source code for the webstart examples comes with the library.
There's also a tutorials section in the wiki page for jBullet.
Further, most of the tutorials for the c++ version are applicable to the Java port. You will just need to modify the class and function names to work with the Java syntax and naming conventions.