I'm working on a 4x, turn-based space game. It's currently in the design phase. Because I'm the Director of Technology for Gamers Against Bigotry, I'd like it to be socially conscious. In other words: I want the game to have features that encourage socially aware gameplay.
I've had some ideas. The first is that some worlds will have aboriginal peoples. Second, there will be some smaller empires (much like City-States in Civ 5) that don't colonize more than one or two systems.
In a normal 4x game, there is absolutely no penalty for attacking these civilizations, or for destroying aboriginals (their might be expensive military costs, but that's it.)
One idea I had was to set up a council of Elder Races who could punish players who interfere with Aboriginal Cultures. I also thought about using Factions that have to be appeased, and these factions could interfere with the player's ability to procede (for example, Human Justice factions would strike if the player hurt aboriginal peoples. Environmental factions might strike or destroy buildings that hurt native fauna/flora.)
Finally, I thought about allowing the player to choose their sexual identity (Male, Female, Trans*, etc).
Does anybody have any other ideas to make the game more socially conscious? Obviously, gameplay should still be fun. I just want the players to think about their actions in a greater social context.