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I'm developing my own game using Ogre3D, and I'm want to implement things like SSAO, dynamic shadows, AI, physics, etc...and I know my current card is barely gonna be able to handle it.

So my question is, how do I find out what I'll need in a graphics card to support the features I want to implement?

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closed as too localized by Byte56, John McDonald, Anko, Le Comte du Merde-fou, Patrick Hughes May 22 '13 at 17:22

This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

Your question is far too localized for this site. Not only is it localized for your needs, it's localized in time, where any answers to this question will quickly be out of date. Please see the FAQ about what types of questions to ask here. – Byte56 May 22 '13 at 14:21
Yeah I kinda figured that....sorry about that! :) I'll choose Seth's answer, though. :) – user30709 May 22 '13 at 14:22
I think this question could be generalized to be useful...but yes, it's not right now. Picking hardware for development is a reasonable question. – Seth Battin May 22 '13 at 14:22
@SethBattin OK, I generalized the question. Perhaps you can similarly generalize your answer? – Byte56 May 22 '13 at 14:29
@Byte56 not very well...but I tried. – Seth Battin May 22 '13 at 14:30

Say, for the sake of example, that you were pondering your GT8500 and whether you need to replace it. Here is the only relevant part of your card's spec:

API Support

  • Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
  • Full OpenGL® support, including OpenGL 2.0

If you intend to use features beyond these in your game, you need a new card. But you might want to keep the old hardware handy for testing purposes.

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