I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5.
I wonder which path should I take to have such a great animation for spinning ball. My problem is that the random number is generated on the server, thus using any of currently available physics engines means loose control of the ball, I mean that it will be hard to apply forces in such a manner that ball hits the right slot. Another option is to make my own a pseudo physics. "Pseudo" because it should always keep track of destination point. It is pretty much like playing animation generated backwards.