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What is the most common method for providing gamepad support in an OS X game? I've been using an IOHIDLIB wrapper named DDHIDLib and it seems to be working but I find it odd that there isn't something more recent.

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closed as off-topic by Josh Petrie Dec 3 '13 at 5:24

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions that are about "which tech to use" are outside the scope of the site. For more information, see this meta post" – Josh Petrie
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Latest OSXs have a PS3 controller driver built into the OS. I tested it with glut and sfml. All the buttons and axes worked fine. Not sure about rumble and sensors though. – Maik Semder May 19 '13 at 18:33
I had a quick look at SFML's input code, its using apple's framework IOKit for the PS3 Controller. So you should be fine with that, no need for 3rd party drivers/libs. Just use apple's IOKit's HID interface. – Maik Semder May 19 '13 at 18:59
Possible duplicate:… – Mokosha May 19 '13 at 21:25

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