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What is the most common method for providing gamepad support in an OS X game? I've been using an IOHIDLIB wrapper named DDHIDLib https://github.com/Daij-Djan/DDHidLib and it seems to be working but I find it odd that there isn't something more recent.

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closed as off-topic by Josh Petrie Dec 3 '13 at 5:24

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Latest OSXs have a PS3 controller driver built into the OS. I tested it with glut and sfml. All the buttons and axes worked fine. Not sure about rumble and sensors though. –  Maik Semder May 19 '13 at 18:33
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I had a quick look at SFML's input code, its using apple's framework IOKit for the PS3 Controller. So you should be fine with that, no need for 3rd party drivers/libs. Just use apple's IOKit's HID interface. –  Maik Semder May 19 '13 at 18:59
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Possible duplicate: gamedev.stackexchange.com/questions/45691/… –  Mokosha May 19 '13 at 21:25

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