When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in the AI file are hard edges.
I can clean this up by using the merge vertex tool, but that takes a long time on each model. Is there a way I can:
- Select all the control points at once and delete the extra curve handle points OR
- Import without the extra handle points and have only a flat polygon.
I'm importing the path as curves, because when I import as bevel it adds lots of extra geometry. I'm new to Maya, but have taken several lessons, so please be gentle.