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How can I register the ContactListener in XNA? In the box2d manual is written:

9.4 Contact Listener ... At run-time you can create an instance of the listener and register it with b2World::SetContactListener. Be sure your listener remains in scope while the world object exists.

How can I do that? I want to use PreSolve to disable collision between the character and some tiles.

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1 Answer 1

Problem solved with:

world.ContactManager.PreSolve += new PreSolveDelegate(PreSolve);
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