I want to separate my rendering thread (the main thread) and my logic thread in my GLFW game. I'm new to the concept of threading inside games. How would this be done? GLFW isn't thread safe so it makes it just that much harder. Can someone show me an example of creating a separate thread and syncing it? Thanks in advanced!
closed as not constructive by msell, Patrick Hughes, Anko, Josh Petrie♦, bummzack May 21 '13 at 9:37
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.