I want to separate my rendering thread (the main thread) and my logic thread in my GLFW game. I'm new to the concept of threading inside games. How would this be done? GLFW isn't thread safe so it makes it just that much harder. Can someone show me an example of creating a separate thread and syncing it? Thanks in advanced!
closed as not constructive by msell, Patrick Hughes, Anko, Josh Petrie♦, bummzack May 21 '13 at 9:37
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