I am working on an easy casual physics puzzle on iOS for kids and thought of this question.
In my honest opinion casual kids games must have simple gameplay - one tap or command for a step, several steps/decisions for a stage. But how thin is the line between casual and hardcore games for iOS?
For example, Angry Birds - on first stages it's easy and fun, but then it gets challenging - you need to calculate and determine how to strike with each birdy. For the player that means some heavier calculations, so does it become not so casual eevn though financial statistics say that it is?
Please, help me to understand, how can I make my game more complicated or involved but let it be still as simple as it can be. Feel free to say about some global things, without detailising. TY!!!
upd. Game is kind of physics puzzle in space. There are stars on gamefield, that behave like balls attached to rubber strings - you can move them in any direction on short distance, and after release they fly away in choosed direction. There's no gravity, so stars don't fall to the bottom of screen and stay on their place after momentum is over. Also there's teleporters (black holes), that deliver stars from A point to B point (other end of black hole), star wind, that transfer captured stars to some destination, etc. There's a authority thought, that this mechanics can be too hard for little kids too understand, also that no-gravity feature is hard to understand for kids. Still, everything is cute, music is calm, and main character, who operate with stars, is ultracute. The main goal is to put stars in direct order in the "goal line" in the middle of screen. Player got score bonus for doing minimum of star moves (hitting goal line with one move for each star), and there's no game over, so kids can have as much attempt to put each star in direct place as many times, as they need.