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I am a programmer. Given a sprite sheet, I can code game as per the requirements. But I do not know how to create these sprites. I use Cocos2D. And I do not know where to begin. I have never done anything art-related before. I am aware of TexturePacker. But it only packs already created sprites. So how do I get started with creating 2D sprites? Are there any dedicated softwares for this purpose? Main main concern is about creating assets for Retina Displays.

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marked as duplicate by msell, bummzack, Byte56, Anko, Josh Petrie May 13 '13 at 16:36

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

Also this served me well:… – v.oddou Oct 31 '14 at 5:01

Pixel art is a complex field. Many people start with tiles and then expand to animated sprites.

A good tutorial I can recommend is "So you want to be a Pixel Artist" by Tsugumo.

You don't need any special software. Any raster-based image manipulation program will do - for a beginner even MSPaint.

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