I have a 32x32x32 cube (I say 32 because that's the size of the texture).
I can make the vertices of this cube go from (0,0,0) to (32,32,32). This mean the camera will be moving += 1 when ever a key on the keyboard is pressed. This also mean that the far clipping area will be pretty big when calling the CreatePerspectiveFieldOfView function.
Since everyhing is in double, I can also have the vertices go from (0,0,0) to (1,1,1). The camera will be moving += (1/32) and the far clipping area will be much smaller.
Is there a standard into this?
I've read that if the far clipping area is too big it can causes problems.
Since both solution have the same effect, I don't know what is the best one and which one can potentially case a problem in the long run.